Following is a brief overview of my design and development process.
I begin the process with an analysis to determine: (a) if the lesson will meet the goals of the institution, department, and course, which may include values, priorities, and policies; and (b) whether eLearning is the best solution for delivery or if there may be an alternative, such as classroom or blended learning.
Once the learner analysis is complete and the learning goal has been clearly stated for the lesson, I identify the objectives. Well-written objectives will guide the learning process and are an essential foundation for good instructional design.
I use objectives for the following reasons:
Once the goals and objectives for the lesson are clearly identified, I work with a subject matter expert (SME) to develop the content. Next, I meet with my team of developers to create learning activities that align with the overall goal. The design team usually consists of a digital media producer, two graphic designers using Illustrator, a Flash developer, and a narrator.
I write the scripts with the help of the SME; then meet with my production team and review the objectives. Together, we create the learning activities for the lessons. Before beginning development, I always establish project timelines based on the objectives. When the prototypes are complete, the SME reviews them for any changes. Once I receive the final approval, I begin the development of the lessons.
The last step is to work with the IT Specialist to start assembling the module in the Learning Management System (LMS). During the production stage, I complete the discussion questions, assignments, and lesson quiz. These elements are not shown in the following example, because they are contained on the LMS. However, I was able to assemble the lesson parts in Flash, so the final product could be viewed. The following list of lessons are examples of the type of projects I have developed for online and blended learning. Click on the links below to view the lessons.
Parts of a Plane - An interactive lesson describing the parts of two different planes. The student is requried to know and understand the different parts.
Radiology Technology Orientation: Developed to provide an online overview to new students in the field of Radiology.
The Heritage of Flight: Online "Jeopardy" game provides students with a fun activity about the history of flight.
Lesson 17: Cardiac Emergencies: Developed for an Emergency Medical Technician online course.
Biology 105 Lab: Part of an online Biology course lab. The student interacts with the videos by typing their responses in the spaces provided.
Lesson 2 Activity. The Self and Culture: Developed for a Social Psychology online course.
Aircraft Instruments: "Drag and Drop" online activity to help students better understand altitudes.
Parts of the Brain: Online presentation to describe the parts of the brain. Graphic Organizers were used in conjunction with the video presentation to highlight the major parts of the brain.
Copyright Training: This activity was used as part of a faculty training on copyright laws.
Minerals: Online Geology course to help students better understand rock classifications.
Aircraft Development between 1919 and 1939: Lesson 3. Introduction to Aviation. An online activity to help students identify the different types of planes that were used during these years. Please Note: This is in the development process, but I wanted to show the interactivity of this lesson.
Early Instruments Trivia: Self-directed online quiz to test the student's knowledge of early flight instruments.
Come Find Refuge from the Storm: Part of a Web video developed for the Greeley LDS Institute of Religion.
Sigmund Freud, Analysis of a Mind: Interactive lesson consisting of four videos, where the learner must write a response. Developed for an Intro to Psychology course.
PsyJeopardy - Developed to help students in a neuropsychology course learn how to spell, speak, and understand neuropsychology terms. An audio track was added, so the student could hear the word to assist them in pronouncing it correctly.
Heritage of Flight Review - Trivia game created for students to review their knowledge of the subject. A score was added to make the activity more competitive.
Woman Airforce Service Pilots (WASP) - Created as a supplemental online activity about WASPs. A self-test was added at the beginning to allow the student to first check their knowledge about the subject.
Map Definitions - This activity allows the student to click on the different parts of the map to identify the symbols before completing the next activity.
Map Activity - This interactive exercise requires the student to drag the name to the correct location on the map. It is important for the student to complete the "Map Definitions" activity before completing this activity.
Following are articles that I wrote on instructional design and the digital media development process.
Article 1. Instructional Design: A Powerful Tool
Article 2. Philosophy of Development
Module Design Strategy
Discussion Design Strategy
Question Design Strategy